*Game Informer recently did an interesting and candid interview with Sean Vanaman, lead writer of Firewatch and project lead/lead writer of the original Walking Dead game, about his past work for Disney and Telltale and his current work at Campo Santo. Interview starts at 1:33:00.
A few things I found interesting:
1. The choice and timed dialogue mechanics were initially created by the original TWDG team to address matters that were unique to their project. At the time Vanaman didn’t think that those mechanics would become the template that Telltale would use for all their future games. 2:15:52 - 2:20:41
2. Vanaman admits he misses writing for the Walking Dead characters, expressing an interest in working with Clementine again and has some ideas for her story. 2:09:32 - 2:10:57
3. Early in TWDG S2′s development Vanaman wrote a rough draft of the entire season arc and a script for the first episode before handing his work to Nick Breckon and leaving Telltale. Most of that work was then completely “redone”, enough that he feels he has no creative ownership over Season 2. 2:21:50 - 2:23:12
4. The choice to make Lee black wasn’t an arbitrary one; it plays a subtle but important part of his character and affects his interactions with other characters in the post-apocalyptic South. 2:11:49 - 2:13:20
*Edited: Somehow wrote IGN instead of GI because I’m a genius.